PvP

For all possible perks, check out Orewing’s Maul over on light.gg

Orewing’s is almost identical to the Truthteller in every way, save for a much less excellent perk pool. Truthteller has more interesting combinations, but if you’re swimming in GL’s from Iron Banner and really want to keep one, read on.

Destiny Fun Police (aka DFP) first popularized these back in Year 1 of Destiny 2 when he used the Fighting Lion to great affect.

Like Truthteller, Orewing’s is part of the “Lightweight Frame” grenade launchers (breach-loaded, single shot). Lightweight grenade launchers all have a “remote detonation” ability where they detonate when you release the trigger (or you get a direct hit). These weapons have a very high skill ceiling, allowing banked shots and shots that explode next to enemies in cover. In PvP, these weapons excel at starting engagements rather than finishing them. We want Orewing’s to soften our enemies up, even if we don’t get a direct hit.

Let’s talk perks, and why you probably want a Truthteller instead ;)

  • Column 2: Here you have a choice between Spike, Blinding and Concussion grenades. Blinding grenades flash your screen white and slowly subside whereas Concussion grenades jerk your camera dramatically, like being hit by a tether. Either Concussion or Blinding grenades are bugged because Blinding’s radius is massive whereas Concussion requires a near direct hit. With such a wide radius, you can practically gaurantee that you’ll be able to blind folks in PvP so I tend to suggest Blinding. What about Promixity? The proximity detonation radius is so miniscule that you may as well use Spike if you’re that accurate. Firing at enemies in the Tribute Hall and you have to give them a buzz cut for Proximity to proc.
  • Column 3: Only one perk in this column has utility in PvP and that’s Quickdraw.
  • Column 4 : Only one perk in this column has utility in PvP and that’s Auto-Loading Holster. Rangefinder, Moving Target and Snapshot don’t help us at all, because you’re always hip-firing. Demolitionist only procs on kills and we’re using these to open, not to close. If you get any other perk than ALH in this slot, it will unfortunately go to waste.

In the immortal words of @tednaleid “I’m not sure why Bungie created both of these weapons” and it’s true! It’s hard to see why you’d run an Orewing’s over a Truthteller. Heck it’s hard to see why you’d run an Orewing’s at all given the two most important slots have near zero utility in PvP.

Remember to pair this with the Quick Access Sling mod as it’ll proc with every shot and let us more quickly clean up what we’ve started.

  • (PvP/PvE) “Blinded by the Light” 🙈🙈🙈🌟🌟 Collector’s Edition - 0.2% chance:

    Barrels [ 85%]: Quick Launch, Smart Drift Control, Linear Compensator, Hard Launch
    Mags    [ 33%]: Blinding Grenades
    Perks 1 [ 20%]: Quickdraw
    Perks 2 [ 20%]: Auto-Loading Holster
    MWorks  [ 20%]: Velocity MW
    
  • (PvP/PvE) “Blinded by the Light” 🙈🙈🙈🌟 Collector’s Edition - 1.1% chance: The rest of the rolls won’t feature Quickdraw. It’s fine but with Quick Access Sling you won’t miss it.

    Barrels [ 85%]: Quick Launch, Smart Drift Control, Linear Compensator, Hard Launch
    Mags    [ 33%]: Blinding Grenades
    Perks 1 [100%]: *
    Perks 2 [ 20%]: Auto-Loading Holster
    MWorks  [ 20%]: Velocity MW
    
  • (PvP/PvE) “Blinded” 🙈🙈 CE (- Barrels) - 1.3% chance

    Barrels [100%]: *
    Mags    [ 33%]: Blinding Grenades
    Perks 1 [100%]: *
    Perks 2 [ 20%]: Auto-Loading Holster
    MWorks  [ 20%]: Velocity MW
    
  • (PvP/PvE) “Blinded” 🙈🙈 CE (- Masterworks) - 5.7% chance

    Barrels [ 85%]: Quick Launch, Smart Drift Control, Linear Compensator, Hard Launch
    Mags    [ 33%]: Blinding Grenades
    Perks 1 [100%]: *
    Perks 2 [ 20%]: Auto-Loading Holster
    MWorks  [100%]: *
    
  • (PvP/PvE) “Blinded” 🙈 (Baseline) - 6.7% chance

    Barrels [100%]: *
    Mags    [ 33%]: Blinding Grenades
    Perks 1 [100%]: *
    Perks 2 [ 20%]: Auto-Loading Holster
    MWorks  [100%]: *
    

    PvE

    For all possible perks, check out Orewing’s Maul over on light.gg

This section is the same as the Truthteller PvE writeup. Have a look and come on back!

The main difference is that the perks on Orewing’s are in different columns, so we don’t have as many choices.

  • (PvE) “Welcome to the Boomtown” 💥💥💥🌟 Collector’s Edition - 0.5% chance: Maximize direct damage on larger enemies with Spike Grenades, reload perks and masterwork as you’re relying on this weapon and not others.

    Barrels [ 85%]: Quick Launch, Smart Drift Control, Linear Compensator, Hard Launch
    Mags    [ 33%]: Spike Grenades
    Perks 1 [ 20%]: Field Prep
    Perks 2 [ 40%]: Auto-Loading Holster, Demolitionist
    MWorks  [ 20%]: Reload MW
    
  • (PvE) “Boomtown” 💥💥💥 (+ Masterworks) - 1.4% chance

    Barrels [ 85%]: Quick Launch, Smart Drift Control, Linear Compensator, Hard Launch
    Mags    [ 33%]: Spike Grenades
    Perks 1 [ 20%]: Field Prep
    Perks 2 [ 40%]: Auto-Loading Holster, Demolitionist
    MWorks  [ 60%]: Reload MW, Velocity MW, Handling MW
    
  • (PvE) “Boomtown” 💥💥💥 (- Perks) - 2.3% chance

    Barrels [ 85%]: Quick Launch, Smart Drift Control, Linear Compensator, Hard Launch
    Mags    [ 33%]: Spike Grenades
    Perks 1 [100%]: *
    Perks 2 [ 40%]: Auto-Loading Holster, Demolitionist
    MWorks  [ 20%]: Reload MW
    
  • (PvE) “Boomtown” 💥💥 (- Perks + Masterworks) - 6.9% chance

    Barrels [ 85%]: Quick Launch, Smart Drift Control, Linear Compensator, Hard Launch
    Mags    [ 33%]: Spike Grenades
    Perks 1 [100%]: *
    Perks 2 [ 40%]: Auto-Loading Holster, Demolitionist
    MWorks  [ 60%]: Reload MW, Velocity MW, Handling MW
    
  • (PvE) “Boomtown” 💥 (Baseline) - 13.3% chance: Spike grenades and some sort of reload perk, that’s all we’re looking for here.

    Barrels [100%]: *
    Mags    [ 33%]: Spike Grenades
    Perks 1 [100%]: *
    Perks 2 [ 40%]: Auto-Loading Holster, Demolitionist
    MWorks  [100%]: *